NPCs for Player Run Combats

You can easily use +NPCs to make some with generic dice scores. The skill number is the base skill and the roll adds 2 for attributes assuming average attributes.

If you want to use the more technical Elements for certain NPCs/Creatures/Monsters from other realms/dimensions, we will create NPC character bits that we can stat up. This allows certain bonuses to attack or dodge based on elements; see combat for how elements interact in combat.

Our basic opponents will only have melee, ranged and magic skills for combat use. If we need to make a recurring named bit, such as a goblin leader, with non-combat stats we can do that.

This page will contain a list of NPCs for use in play.

Combat Bits

Goblins:

Basic: 4 in Melee, ranged, and magic to use any weapon/spell. They are set to their respective elements.

Fire Goblins: Fire Goblin 1 (FG1), Fire Goblin 2 (FG2), and Fire Goblin 3 (FG3).

Earth Goblins: EG1, EG2, EG3

Water Goblins: WG1, WG2, WG3

Metal Goblins: MG1, MG2, MG3

Wood Goblins: TG1, TG2, TG3

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License